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Fan Fiction blogs, perhaps based on games you've played.
Upon arrival in Weaver's Tempest, I slam the throttle to 100% and zoom past the Yaki Sector patrol ships without giving them a second thought. Homing on the ship signature beacon detailed in the Teladi's message I find a lone Yaki Susanowa Prototype. After noting that the Yaki ship was showing about as much interest in me as an asteroid does to a space fly, I comm the Yaki pilot and politely ask him for the information. After a brief and sharp insult, the Yaki terminated 0 Thanks, 0 Likes, 0 Dislikes 0 0 0 ...
In the captain's chair of my Springblossom, I decide to start my search for the disgruntled Teladi in the rather isolated sector of Olmanketslat's Treaty. Upon emerging from the South Gate I notice that the sector is bereft of any stations and activity, so I head through the North Gate to Bala Gi's Joy. Arriving in Bala Gi's Joy, I discretely ask around the station bars about where I might find the Teladi my friend told me about. A couple of bar fights later, I am no 0 Thanks, 0 Likes, 0 Dislikes 0 0 0 ...
After doing some missions for the Teladi organisation NMMC, I decided to pay a visit to an old ATF friend who is currently on liberty in Omicron Lyrae. Undocking from the NMMC HQ in my Springblossom I set the jumpdrive to target the North Gate of Omicron Lyrae and send a message ahead to my friend that I would meet him in the bar on the Trading Station. Upon arrival in Omicron Lyrae, I receive a rather unusual communique from the Argon Military... Apparently, one of their Carriers 0 Thanks, 0 Likes, 0 Dislikes 0 0 0 ...
Updated 16-06-2009 at 12:04 AM by Roger L.S. Griffiths (Fixed a spelling typo)
Recently in Aldrin 2 a Pirate Base had been established, which gave me a thought on gaining access to the Duke's Bucaneers' HQ. As a temporary measure I would link the home sector of the Duke's Bucaneers to the Hub (using the set of gates currently linked to Montalaar) and then ask a Hacker at the Pirate Station in Aldrin 2 to hack the HQ and gain me station clearance. After linking the gate set to the Duke's Bucaneers' sector, I gave myself the 1 hour and 55 minutes 0 Thanks, 0 Likes, 0 Dislikes 0 0 0 ...
Updated 01-06-2009 at 09:51 PM by Roger L.S. Griffiths
With the second set of gates so close to being repaired, I decided it was time for me to spend some time preparing for connecting the second set of gates. The first question is where to connect them to? With the Xenon becoming ever more persistent and sending more ships through Terran Unknown Sector 3, the logical gate to connect to would be the Aldrin 2 jump gate leading to Terran Unknown Sector 1. Doing this would enable my frontline Xenon Containment Force to get quick re-inforcements 0 Thanks, 0 Likes, 0 Dislikes 0 0 0 ...
Updated 01-06-2009 at 09:48 PM by Roger L.S. Griffiths