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    Thread: Boarding with a M6

    1. #1
      Translator Ikaruga's Avatar
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      Default Boarding with a M6

      Hi all,

      I need some advice to board ships with my Vidar

      Every time I try to board an enemy ship, my marines get killed before even reaching the ship, or if they survive, they are much too slow to get to the enemy.

      Thanks in advance


    2. #2
      Super Moderator Quasar's Avatar
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      Default

      try dropping the marines in front of the target ship...

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    3. #3
      Administrator Galder's Avatar
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      Default

      It's not as easy as it may seem

      Dropping Marines to the front of another ship needs some "exploitation" or very thick shields

      Generally there are 2 types of enemy ships... those with turrets set to rocket defense and those with their turrets set to "kill everything which is red and may honk".
      Ships with the rocketdefense are good for capping with a M6, the other sort with "kill every enemy" is bad.

      The reason is their targetting.

      1) On ships with turrets set to "kill every enemy" the turrets operate autonomically and can attack multiple targets. So, if you're in your vidar on the left side and your marines are on the right, you can already arrange a burial.
      2) On ships with turrets set to missile defense, all of them work together, because they all target the highest threat... and that's the player shooting at the shields. The turrets can also operate autonomically if there is more than one threat... but your marines haven't done any harm to the ship So the turrets won't shoot at them

      Number 2 is the kind of ship you would like to board in a M6. Almost all other M6 are set to missile defense, TM also. Bigger ships like M7 are often set to "kill every enemy" That's the kind you like to board with your suicide p.... boarding pod . It is possible to board almost every ship with every turret setting, but in the beginning take your time and gather some experience. If you have a "kill all enemy" ship you have to stay on the same side and in the range of all turrets in question as your marines. If you have a cap or a TL you can manage to get the ship moving in circles without ever being able to targetyour marines (in case of a Ryu e.g.). Some of that stuff are exploits. E.g. you have to be in range of 500m to deploy your Marines. But in case of a slow turning TL you can fly quickly to its nose and start the boarding procedure. The autopilot takes over for some seconds and doesn't find a clear path to the centre and gives up after some time and releases your marines. They are release to the left and right and will find a clear path to the 500 m centre.

      The reason is the missing pathfinding routine (for ship and marines) in the boarding script and the fix setting of a 500 m radius to the centre of a ship. That's why some people complain about loosing marines to enemies when they drive over them and loosing TPs, because they try to ram the shields down No, they don't.... they try to board a ship with 1/2 length over 250 m from behind or from the front. If the enemy turns just 2 or 3 degrees it'll work, but some of them tend to fly in a straight line Especially those who are blue
      To avoid loseing marines some people tend to board raceships. They shoot down the shields with superior firepower like flamethrowers on a Tiger, hop in their M6, board the ship and keep the shields down if needed. With this method they loose very few rep and that's why they need to have the marines in front of their prey it doesn't turn

      It's not healthy to perform this method in a M6 against an enemy M7 in full rage In this case it's better to use suici... boarding pods.

      It's just because the boarding script isn't that advanced and the pathfinding routine is missing, because otherwise a TP will never get in boarding range because of the collision detection. It would have been wise to define different boarding ranges for different ships according to their length or something like this. But we are stuck, because it's an ES feature and i fear it won't change in the near future. Perhaps XTC will present a solution and also a solution for the survivability of marines, since you have to invest several inGame days to train your marines and they tend to die a lot Not very funny to loose every time a high trained marine.

      Just my 2 cents

      Last edited by Galder; 08-12-2008 at 03:50 PM.

    4. #4
      Translator Ikaruga's Avatar
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      Default

      Thanks for all the advice

      I also found that using Cycrow's "Improved boarding" helps a lot.

      Yesterday , I tried all night long to capture a Teladi TL, but no success, my guys never reached the shiip, even if I was starting the boarding procedure just next to the ship.
      Actually, I read somewhere that the race of the boarded ship had to be set to "Foe" or else your marines won't even try to board it.
      I'll try again tonight


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      try using Cycrow's "turbo" hotkey... it helps...

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      Aye quasar, and I found that a run from the front of the enemy is a valid tactic and release the marine just as you pass his guns, or if from the back, release em at the same point



      M. Von Draxis, Professional Privateer - Bringing Class to Piracy Since X2: The Threat

      My guides for mercenaries, pirates and privateers:
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      now, with 1.3 out, it's much easier to get boarding pods, which helps no end to get your marines on the hull!

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      For people who understand german is here a guide by Galder.




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      aye, but we need more pods that can be fired from corvettes... that would be easiest.



      M. Von Draxis, Professional Privateer - Bringing Class to Piracy Since X2: The Threat

      My guides for mercenaries, pirates and privateers:
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      The Pirate's Hand Book

    10. #10
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      true, but would that make it too easy?

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