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    Thread: M7's and how to equip them

    1. #1
      TXU New Member crapshot's Avatar
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      Default M7's and how to equip them

      I started a thread asking the same about m6's and its just been brought to my attention that M7s are actually more maneuverable than the M6 i just got so tell me lads what M7s do we like and what do we give them, Paul


    2. #2
      Moderator Badman76's Avatar
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      My only experience with M7 are made with a Split Tiger. Therefore are many reasons but the most important is about its weapons and the turrets. In the front most M7 does only have a turret. You can not flight and fight (take direkt controll over the fire trigger) at the same time.

      My Tiger has a front main laser with 8 slots. 2 of them are equipted with Ion Shard Railgun (Thanks KOZAKI ) the rest have mounted Incendary Bomb Launcher (). The IBL's are useful against anything bigger than M3P. Below that the ISR are very good. The turrets around the ship are equipted with FAA's. They are set to 'just rocket defense' (anything like that) or 'kill all enemy'. The second choice is to be make wise. The FAA drown the energy supply very fast - it might happen you are face to face with another M7 and no energy is left... but nothing is compared to the fun watching a whole cluster of Kha'ak M5 poping like baloons on a hedgehogs birthday party


      B76

      Last edited by Badman76; 19-02-2009 at 06:57 PM.


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    3. #3
      Moderator Kozaki's Avatar
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      Wink My Deimos

      @Badman76
      • Ionenplasma-Schnellfeuergeschütz = Ion Shard Railgun
      • Flammenschleuder = Incendiary Bomb Launcher


      @crapshot

      I have some experience with the Paranid Deimos.
      In the turrets are full Phased Shockwave Generators and in the cockpit I use Concussion Impulse Generators.

      At the moment I fly with my Vidar and my Deimos kills Qs
      IS my Deimos get no problems. After a fight with a Q and his guard it has between 40% and 70% shields. OOS it looses sometimes because this is bugged Some players had lost their Boreas against a Q OOS

      You must be carful with the Phased Shockwave Generators in friendly sectors. You will see why..
      The Concussion Impulse Generators are good in destroying against everything over M3+ and everything under this will loose its direction by hitting from this weapon (not sure about sentence constructon, hope you understand me )

      Now some facts about the Deimos:

      • Speed: 107,90
      • Accleration(?): 8,00
      • Manoeuvrability: 3,00
      • Freight space: 3600 XL
      • Shields: 6 * 1 GJ
      • Weapons
        • Cockpit: 8 weapons
        • Turrets
          • left side: 2 weapons
          • right side: 2 weapons
          • back: 2 weapons
          • top: 2 weapons
          • down: 2 weapons
      • Hangar: 6
      • Price: 38.237.259 Credits


      Or you border an Agamemnon. It is like the Deimos but in some points better...but you cannot buy it

      Last edited by Kozaki; 19-02-2009 at 06:25 PM. Reason: Ein 'l' zum 'eft' hinzugefügt



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      TXU Full Member DRAGON's Avatar
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      Exclamation Agammenon

      the aggamemnon is a awesome M7
      my payout for it is
      CIGs in the main/cockpit gun slots
      A mix of PSG & Flacks In most turrets
      IBLs in front turret
      I swicth to IBLs in side for taking on capital ships

      Please note the aggie is not for sale in any shipyard but can be found and borded in some paranid sectors

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      TXU New Member crapshot's Avatar
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      Default

      nice cheers for the advice guys im recon ill try out the Deimos ive always liked me Paranid ships ever since i got my first scorpion raider (i was so proud lol) might try and get me a aggamemnon if i can pull it off but will have to wait before getting anything at the moment going to build me a big £100,000,000 space weed complex first then save up for a nice M7. o how is the Deimos for boarding a aggamemnon cus i might possibly try it


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      TXU Full Member DRAGON's Avatar
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      Exclamation

      You can't board using a deimos

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    7. #7
      Eminent XTC Tester - With Honors. Sam Redstone's Avatar
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      Default

      Well, it looks like everything I came here to say has been said already!! No, I can think of some things to add.... (I'm sure no one is surprised at that)

      I personally use a Panther instead of a Tiger. While they are ALMOST the same, there are some differences, as I mentioned in the other thread. Namely, the Panther has a hangar for 32 smaller ships (M5, M4, M3). I just couldn't fly a big ship unless I could take my toys with me. If I see a build mission being advertised all the way across the sector, I just change to my Kestrel and launch from the Panther, and I can get to comm range five times as fast.

      The second main difference between the two is in the front-mounted weapons. Like Badman76 said, the Tiger has 8 guns in a "fixed" mount (i.e. fired by the player), while the Panther has a front turret (fired by the computer) with only 6 guns. It's up to you which one you prefer. I tend to miss a lot when I'm firing, but the computer is a better shot. On the other hand, it sometimes fires in a bad direction and hits a friendly factory or something if I'm flying too close to one (common when you're doing station defense missions). That's the only annoying thing. If only there was a command like "Don't shoot if you're liable to hit a friendly station," then the front turret would be even better. However, I still prefer it compared to having to fire the guns myself. It frees me up to worry about steering the ship, watching for enemies, deploying missiles and/or fighters, controlling wingmen, and all the other things you have to do in combat. Frankly, if I had to fire the main guns on top of all that, it would be too difficult. Also, I can steer to the right (for example) while the turret follows an enemy that is going left... and that would be hard to do with manual firing.

      The third difference between the Tiger and Panther is the number of guns that the turrets can mount. While it's true that the Tiger can mount more guns on the front, it mounts fewer guns overall. You see, all of the Tiger's turrets have only two slots. The Panther, on the other hand, has FOUR slots on its top, bottom, and rear turrets. Therefore, the TOTAL number of guns on the Tiger is 18, while the total number on the Panther is 22. These extra turret slots all accept Flak Artillery Arrays, which basically means that your top, bottom, and rear turrets will do twice as much damage to enemy fighters on the Panther as they will on the Tiger. This means the enemy fighters will die faster, which will allow your turrets to move on to the next fighter more quickly. This is very important when you are surrounded by large numbers of enemies, because the faster they die, the less damage you take. I would rather my turrets be able to kill a fighter in 2 shots instead of 4, so that they can go on to kill the next fighter as soon as possible. The left and right turrets are the same on both ships, having only 2 slots.

      (The other nice thing about the Panther and Tiger is that they're the only ships in the game, except for the special Goner plot ship, that can mount Phased Array Laser Cannons. I picked up 2 of these very rare weapons and placed them in my right turret. They don't do quite as much damage as the Flak, but they have over 6km range! They're great for popping small fighters at long range so that my Flaks don't have to work as hard when the fighters actually get to me. I just have to remember that if I see enemies coming, I have to turn my RIGHT side towards them.)

      The only other M7 I have actually used is the Boron Thresher, and I was disappointed with it. It is just too big! That thing is almost too big to fly through a jump gate. You actually have to be careful not to hit the sides!! True, it can actually mount capital ship weapons, but it doesn't have enough energy to fire them long enough to really take out any capital ships. It's so much smarter to use a bomber against those, anyway. I lost my Thresher to an out-of-sector Xenon attack (even though it had 2 Boreas with it, it still got blown up) and I didn't even miss it or bother to reload my game. I just disliked it that much... I was glad it was gone!

      My next M7 to play with is going to be a Deimos. I am currently in the process of setting up a factory to make PSGs for it, and I am planning to use a few for OOS defense. They'll probably all die... OOS combat is so broken. I actually lost a Boreas yesterday.... to a handful of Xenon Ms and Ns (which are M4 and M5 class ships)..... tell me there's nothing wrong with that!! Anyway, sorry, going off-topic again, lol....

      Let us know what you end up flying and how you like it!


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      sooo.......... long *gasping for a breath*

      Last edited by DRAGON; 20-02-2009 at 01:18 PM.
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      Default

      cheers for that great long reply i now havent got a clue what to get so many choices. Could you guys tell me wepons you equipeed on this ship and where wanna see the peoples different views on arming on an M7 and yeah its a shame about the thresher being not all that great such a good looking ship i remember when i first started playing and accidently shot one didnt end to well aparently borons dont like being shot at not even once with a HEPT


    10. #10
      Administrator Galder's Avatar
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      Default

      This is very interesting, but at least i come to a different conclusion about the Panther and the Tiger.

      The main difference in combat behaviour is the front turret. On the Panther, it allows the player to have more freedom to do more than just fighting. On the other hand, it is limited to just 6 guns, which can't be "loaded" directly. The 32 hangar of the Panther is pretty useless. Fighting with wings in TC is nothing else than fighting with drones. Of course, you can collect all ships you like and have the freedom to fly with them all... but in the end, you just need a Kestrel to transport yourself somewhere, where the transport device can't get you

      Fighter wings in TC are poorly controlled. The wing script seems to be a slightly enhanced Version of the Group commanding system from bonuspack 3.107 in Reunion. If you use the system, they show the same behaviour, and it's simply not efficient enough. It's enough to fool around with a single K or one of those defend station missions... but a single roaming K or a single M6, which is just coming through a gate and can't defend itself isn't something which can compete with 20-30 M3. The player is forced to use third party tools, because ES isn't able to balance their own combat system. They're also not able to balance their marine boarding system, so this isn't very surprising. However, the Panther is the only working M1 in the game, it's not a M7, they just forgot to assign the right icon by accident

      The Tiger with his 8 front guns is not very different, but you don't have to switch in the turret to fire loaded IBL shots. Loaded shots are not that important in a long lasting fight, but they can eliminate the first cap target very quickly. Quicker than the Panther This means less shield damage and the ability to turn quicker towards the next enemy Let's be honest.... if the FAAs are working, there is no laserenergy left to operate the IBLs. If you fight in Xenon sector 472, you'll face 2 caps (J or K) and 4-6 Qs in a very small area (under 30 km). If you run out of energy or are ambushed by the escorts, you won't have many choices. So the Panther or the Tiger are a little bit lost here, and it really doesn't matter how many FAAs per turret can be mounted. 2 FAAs per turret is more than enough to deal with an escort of 20 fighters. It depends of your ability to steer in more than 2 dimensions to get in a position where you can do the most damage And that's a matter of control devices. Players who are using their mouse and keyboard will almost allways go for the Tiger. Players with joystick/keyboard controls will be able to use the Panther more efficiently, but when you get your hands (joystick) on your first M2, you won't fly the Panther once again (Try a Ray, you'll quickly get over the missing docking slot )

      So, how to equip an M7? There is no simple answer. It depends on the style to fight and the occasion. The panther with IBLs and FAAs is suited for many different situations, but lacks on the offensive site. The Tiger is more the arcade shooter type, The Deimos (with PSGs) is a weapon of mass destruction, the Shrike (IBL and FAAs) behaves like the Tiger with a hangar, the Agamamnon is simply overpowered (4 IBL and 8 PSGs front, sides FAA, back just what you prefer), The Cerberus is a funny joke (no matter which weapons are mounted, this thing is inferior... get a shrike if you want hangars), the Thresher needs Ion Cannons and is a supporter, not a front row fighter.

      Last edited by Galder; 20-02-2009 at 03:38 PM.

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