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    Thread: In Space on my own

    1. #1
      Spammy the (spacefl)Eye in the sky... stemardue's Avatar
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      Thumbs up In Space on my own - a collection of tips from gameplay experience

      A personal collection of ideas, tips and gameplay facts.
      Feel free to comment, add your opinions and corrections at any time!

      (to read the spoilers click and drag over the yellow blocks)

      Think twice before accepting a 'pirate base relocation' mission... and consider the following: 1- have sufficient firepower to take off the base in a reasonable time. There is a deadline and if the operation takes too long, your prize will be forfait. 2 - those bloody pirates, in particular the ones homed at the attacked base, use mass drivers! (other than lots of missiles). So be fast to take em down or expect some considerable damage to your hull. That would totally rip off your reward. First time i noticed it i was flying a sohnen seth, decided to ignore the pests and let my aflaks take care of them... Bad idea: end of run = 1.4 M reward and 35 M repair price at a SY!!! And so I also discovered that the 'machine shop' installed at your PHQ does NOT fix your ships for free... huh huh. The price you pay is (likely) half the cost of repair at a SY, but it's written off at every 1% of damage repaired. So in the end it costed me around 18M to fix it.

      The Borons' scout drone is a great exploration and mapping tool. In initial gameplay, when lots of sector are still to be discovered, buy every 'sector information offer' you can from BBS. Then from custom menu, deploy scout drone and send it some 15 km above the center of any 'isolated' sector you have in your galaxy map. The drone will fly there adding the 'missing' sectors to the map; it'll do it very quickly, since it flies at around 1100 m/s, so -unless it finds a squash mine on its route- nothing should really be able to shoot it down in flight. spoiler: It is also a convenient solution for the 'place an advanced sat in Xenon sector' mission of the Bala Gi mini plot.
      Finally, once in place the sat may be renamed, retrieved, whatever you can do with a normal advanced satellite.

      Nividium mining money spinner - perpetual Nividium source exploit.
      spoiler: I discovered this by chance, don't know if it works always, will try in another location and update with new info. Anyway: in sector Manticore, near the center and 40ish km above the ecliptic, there is a Nividium asteroid. Shoot a Hornet missile at it to break it up, then a couple Bhep salvos to every rock to break em again until you get the first collectable pieces. Equip a freighter with mineral scanner, ore collector, special software from bonus pack, transporting device from any Goner temple/station and one Apac in turret -do NOT use mobile drilling system since this one will deny the glitch/exploit- Rename the freighter to Nividium something; name it whatever you like but the first word must be Nividium. Fly or send the freighter near the shattered nividium asteroid and order it to 'collect minerals in sector' from the special menu. With the Bonus Pack software, it will only look for nividium. Leave it to its job and go around doing your best to have fun in game. Every 2-3 hours gameplay check the freighter cargo from your property list. When the cargobay is full or nearly full, remotely buy another freighter from manticore argon SY, move it close to the 'miner', remotely transfer the mineral to the empty freighter and send it back to the SY to sell it back, full of nividium (a base mercury full of nividium yields around 6M credits). With the remote transfer you won't even need to re-issue the mining order to the collecting freighter. Ok the glitch-exploit is that using the apac instead of a drilling system, the bonus software sees the blowing shots as 'accidental' and replaces the blown rocks, making the Nividium source unlimited. If you did the same with a drilling laser you would get maybe one full cargo per asteroid, probably less than that, but this way you can go on forever.

      One pass Pirate Reaver blowup - Just for fun + My Seth setup for mayhem.
      Ok this one is not a practical one by itself but it's funny to see those beholded monsters blow up in amazing colors
      You need a fast and powerful ship for this - I suggest a Seth loaded with 8 BPPC (main and front turret) and Aflaks up and back; all turrets set to attack my target. From the distance (20ish km away or so) and in line with its route, target the Reaver and start a straight route towards its beak as for a frontal charge. Ignore any escort it may have, they won't even understand what happened...
      Be sure to stay 'en route'. Level with it rolling and strafing as needed. When 8-9 kms away start to strafe down. Soon your BPPC turrets will open fire, do the same with your main and keep a constant fire on the reaver. Only strafe down, stay in line with it. The reaver has almost no weapons in its bottom turrets and little coverage on its back. If done well, you should end right below/behind it with its shield down to 0, yours almost undented. If you slow down when under it, your Aflaks will happily kick in and add some fireworks to the show. Do a half loop up and a half roll and finish the job. KABOOM! Or if you prefer, call in an HCF and board it.
      So that was my setup for capital jobs with the Seth. For swarms of fighters, the Seth is magic as well. Good speed and manouvrability, double the shielding of the Hyperion, mighty continuous firepower... A definite killer. Switch your weapons in main and front turret to 4 BHEPs main and 4BPBEs on front turret (or 2 BPBEs and 2BPACs work fine as well). Up and back aflaks set on missile defence, front turret on attack my target or attack enemies. Actively target next enemy (home) and start the fun. Fly it as you would in an M3+ using downstrafe and small rolls just to direct your upper and back aflaks at your tailgaters. You don't need to worry so much about side strafing, and whatever you don't shoot you can just ram into (no, not a station please...). Just keep an eye on your shields and be prepared to jump away when they are about 15-20%. Once they are off you are fubar... The Seth has but one weakness: you feel like an evil, unbeatable God on it, but its hull is quite thin... 64800: comparable to an average M6, even if it's armed and shielded almost like a small M1 and flies as (or better than) an M3+. So don't get fooled. When your shields have got it, you better run. Also, keep an eye on your hull... if you see any dent check your enemies: some are using mass drivers and THOSE are your bane in a Seth.

      Faunus? Is it profitable?
      From my direct experience and some research, thanks also to the Faunus calculator, seems like there's no way of doing more than around 80k credits per hour profits from Faunus production. (Please correct me if i missed something). That said it would take 600 hours gameplay to just breakeven the cost of the ship... No way. This explains why it's a Split ship and not a Teladi one
      So... what to do with the Faunus? A) Rob one, as pointed in the 'money spinners' guides in the main sticky.
      B) Capture one! Easiest and most profitable capture I tried. It does not fire back. 400 marines should do the job safely and with a wide margin (remember to transfer em back at end of capture).
      If you are lucky to spot a Faunus in a low traffic, non core sector, go for it! Scan its cargo first. If it's empty leave it alone, not worth the effort just to sell the hull. But... if it's almost fully loaded then it's all profit!
      Have all your turrets turned off. Try to take down its shields with one uninterrupted fire burst (the faster the better for rep loss effects) and launch the cap. While you wait for the end of the capture, spend your time apologizing to the escorts... if some too stubborn keep on firing at you, smash into them with your ship... do not fire back or your rep will drop and more unhappy escorts will join the party. Better switch off also missile defence mosquito, since that gets mad if fighter drones are send at you. In case let em smash themselves on your hull.
      A full load from an NPC Faunus easily goes over 130M! NPC Faunus can produce even GPPCs and you can sell those at almost 1M each... The first Faunus I capped carried 25 GPPCs oooooh

      Old school bails made easy (no EBS - no cheats involved)
      I remember the days when I was flying a pirate falcon and that was my best capping tool... Never installed EBS or any other scripts but the bonus pack, before XTM. Now with XTM I fell in love at first sight with the Otas Reaper. And a Reaper with Pandora engines extention is just lovely
      I hear you say 'boo - a Reaper for capping fighters is overkill...' Well... it's fun. Do it in a packed pirate sector or in Xenon space! Have only 2 BPACs in turret (for swifty cover from missiles and for swatting those annoying m5s) and a main load of BPBEs and BPACs with the possibility to quickly turn off the BPACs. (If you prefer a margin of safety, have 2 BHEPs in the main guns as well, to take off the occasional stubborn kea pestering you with kyon fire).
      BPBEs are a formidable shield shredder, with extremely fast and precise fire, and do very little hull damage. And the humming of 6 BPBEs firing at once is pure pleasure. Their only weakness is the short range: only 1.4 km, so this setup is not convenient against big-uns... you'd be in constant flak range and the Reaper is definitely not so swift as a mamba to dodge enemy fire.
      So, go for m4s and m3s, light on the trigger for the firsts, more generous and with some BPACs for the M3s (and for some laughs, target those pesky M5s: 2 seconds of fire or less is enough for the memorable 'boron will now show how to aaaaah, now split give you aaargh, hey you'll look really cool as a piece of eeeeeeeeeeow'.
      But the best part is that with such a quick drop in their shields, many of your targets will eventually bail. And being your weapons not destructive (as BHEPs or PPCs tend to be) an interesting percentage of your captures will have a hull in good conditions, some weapons, even working shields on board! So be quick to stop firing and turn away (I smashed into one too many bailed ships because of bad framerate, bad timing, bad me).
      Happy hunting! (and mind the asteroids!)


      - to be continued - see you soon for new tips and tricks.

      Last edited by stemardue; 18-06-2009 at 07:44 AM. Reason: Story deleted (was lame) - New tips added.
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    2. #2
      Spammy the (spacefl)Eye in the sky... stemardue's Avatar
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      The best capture ever with HCF
      Now this is really some cash! Only problem can be your dignity, since this one is as easy as robbing a church... - And a word to XTM team: it might be a good idea to fix this one in TC-XTM because such an exploit would definitely unbalance all the gameplay... anyway, everybody is free to play as they like, I know.
      spoiler: I was hanging around in some distant sector when suddenly I had a call from a Split dude asking me for a transport. I accepted to help him and he told me we had to follow an Orca full of valuable cargo to see where it was headed... (Start of side mission Boron Krait). It's an odd mission and most of the times it's somehow bugged - That seemed my case since the Split dude saw the Orca leaving the SY, but in fact it was not there. So I waited a bit... then launched Scorps find ship utility. There were 5 or 6 Orcas in the universe, all in Boron sectors but one, that was in Mookay's Revenge. I jumped there to see if the mission would proceed, but I had no messages. Started following the Orca that made route to the southern Paranid sectors, then to Pontifex Seclusion. At that point i thought the mission was not running correctly. I tried to comm the Orca and that replied as a normal TL, so I hired it an made it move away from the traffic route. At a cargo scan it showed several hundreds of unknown alloy and unknown mineral plus silicon, ore, and some minor stuff. I then decided to grab it. Called my HCF, sent away the other ship I was flying and boarded the Orca. Piece of cake (I sent in 400+ marines but then I got 376 back). Too bad I had to swat a couple escorts as well, so my rep went from queen knight to queen guard... Anyway I sent the orca to a shipyard and lo and behold! They offered 818M credits for it and its cargo! Yes that's 818 millions! And the funniest part is, when the Orca became mine, the Split dude said:"I call the mission off, since Borons have to learn to care about their ships... I'll disembark at next station. Come see me later to try it again." Muhahahaa!!! Does that mean I can do this again and again? Oh My Goodnessssss - Didn't try it again but there are all the bases for a terrific money exploit here.

      How to recover the Hyperion in Bala Gi missions without buying an M6 (or bigger ship)
      I posted this early in egosoft forum for a guy who asked, so it's in a 'you should, you do...' form - thought it was right to add it here in my collection of tips.

      spoiler: when you arrive at the Yacht's 'sleeping' place there are 6-7 ships in miserable state there and 3 in mint condition. You just need to get there with one ship able to kill 3 enemies fast - and to deal with more later. The most important thing is: carry one tractor beam and 3 spare 125Mj shields; be sure to have the Goners' transporting device on board (if not you can still do with some more work).
      Now for the preparation part. You'll get a message asking you if you found the Yacht. I always replied 'not yet' - Not sure what if I replied yes, so to be safe do the same. Get close to the ships and claim them (best done with overriding software, but you can do it with a long space stroll in your spacesuit). Now send all the small fighters like 20-30 kms away so they won't be destroyed.
      Transfer the 125Mj shields and the tractor beam to the claimed nemesis (if you don't have the transporting device, i.e. Goners aren't your friends and you can't buy it, drop them in space and move a bit away, you will need to pick em up with the nemesis, opening cargo bay and moving over those, one by one). Get to the Nemesis (either by transport or by ejecting/entering), order your fighter to protect you. Now mount the beam in the nemesis and target the Yacht. Doesn't matter you have it in a front slot. do a 180 and start towing. As soon as you move the Yacht the 3 ships left will reveal as pirates and attack but you now have shields! Either let your fighter take care of them or (if you carried by some hepts and mounted em in the nemesis) give him some 'static' help - you can even come along with a second ship carrying another transporting device and get it to the nemesis before starting the towing, so you can swiftly transport back to your fighter and take down the buggers by yourself.
      That's it... you have all you need. The following is patience. On seta at a top speed of 18 (iirc the present top speed of the nemesis) it's quite a long trip. Remember that: 1 you can scout ahead with your fighter or even better place some navsats to see where other enemies are; 2: you can stop towing and resume whenever you feel like. Being a blue/neutral ship, the Hyperion won't be attacked. 3: if you play X3R vanilla you are mostly done. If you are in XTM, expect Maelstrom and the in between unknown sector to be crowded with pirates. That can be nasty. Only solution is to switch ship, kill what you can and resume the towing - or sit at a safe distance and wait. Once in Melstrom - if in XTM - you have an alternate route in case the N gate is full of enemies: there are more sectors to the east of Maelstrom you can use so go E,N,W, N and you are there. If you tow the Hyperion with the nemesis to the shipyard, they will fix your nemesis for free.


      Last edited by stemardue; 26-03-2009 at 01:25 PM.
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    3. #3
      Spammy the (spacefl)Eye in the sky... stemardue's Avatar
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      Default A docking computer saved my life!

      A docking computer can save your life... or at least make it last a bit longer
      In a situation (frequent in my gameplay style) when you are attacking X Patrols or Pirate groups in a 'light' fighter because you love a good dogfight or because you are trying to make those stubborn LX bail or for any other reason that may apply, being able to instantly get to (partial) safety at the pressing of a key is definitely priceless. Target the nearest station (or even better your close MM6, M7, carrier), 'autodock' and rapidly look at the faces of your tailgaters - or just blast em with your PPCs/Flaks haha now who is laughing?
      So yes, docking computers are nice also to have on board of your fighters (those you fly yourself).

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    4. #4
      Moderator Support Kalah's Avatar
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      Quote Originally Posted by stemardue View Post
      Think twice before accepting a 'pirate base relocation' mission... and consider the following: 1- have sufficient firepower to take off the base in a reasonable time. 2 - those bloody pirates (...) homed at the attached base, use mass drivers!
      You need PPCs to take out a station, and it takes quite a while even then. The mass driver hull damage problem is easily solved by using OTAS ships (self-repair systems). I recommend either using 2 Custodians to do the whole job (a single one takes too long), or a Custodian to take out the defending fighters and then you can move in to help with something else once they're gone.

      Quote Originally Posted by stemardue View Post
      Nividium mining money spinner - perpetual Nividium source exploit....
      There are also several Nividium asteroids in the Unknown sector North-East of spoiler: Getsu Fune. I have set Dolphin Super Freighters mining there, transferring their cargo to a TL when they're full before sending them back to work. The only thing you have to be careful of is roaming pirates/Kha'ak etc.... I'd set up some proper protection as well, to protect the nividium miners.

      Quote Originally Posted by stemardue View Post
      Faunus? Is it profitable?
      No, but you can make weapons. I am going to try hiring a Faunus to make me Beta-EMPs for my Valhalla, since they are quite rare (there are only 2 factories in Terran space, and production time is loooong). I'll have to do some experimenting to find out how expensive it will be and how much time it takes.

      Quote Originally Posted by stemardue View Post
      The best capture ever with HCF (Start of side mission Boron Krait).
      That mission was so full of bugs that I never managed to complete it. But now that you mention it, I never thought about capping the Orca... If it's really that profitable, it's definitely worth the drop in reputation! (I never buy Boron high-rep ships anyway ). I'll try this when I get home...

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      boron stations are 3-5% cheaper than others, my hypercomplex has 140 boron fabs, all XL or XXL (ty ashley, last time I did hyper complex i wa struggling to fit things in at 350 stations). That said, 90% of my trade ships are sinuators (10% mercury supers, there were no size L sinuators in stock at the time and I really needed the ships). 90% of my M6 patrols are Centaurs (10% are osprey mark 1s, only because its my favourite ship from x2 , all my M2s patrols are Js I make and gear myself which are replacing the centaurs, and when it really needs attention...I call in an asgard with a pair of Castrums = overkill.

      I usually do the pirate base killing OOS, a castrum full of flaks will 1 hit a pirate base. Generally it's more of an anti fighter ship though (and I use it as one, with a levi and soon enough a pair of Olympos's as anti capital)

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      Spammy the (spacefl)Eye in the sky... stemardue's Avatar
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      Talking

      ooooh glad to have some guests finally!

      Thanks for your contributions, Kalah and Tritous!

      I'll keep on posting here some small tips and gameplay facts (until someone kicks me out haha)....
      Oh btw, Kalah, about weapons making, that's true, the Faunus is useful... but, due to the high price of the BEMP I truely fear it's one of those 'impossible to build' weapons, as GPPCs. The reason for GPPCs is the cargo bay of the Faunus is too small to hold all the required resources to build one. And the BEMP iirc is something like 300k credits more expensive than the GPPC - thus even more resources are needed. I'll try and see (found a BEMP in a crate in space...) when it finishes producing BKyons for my newly added galleon. - Yep my rep is still too low to buy capships from main races, and my HCF skills... hmmm I don't feel ready to board an M1 yet. Also I noticed - when I tried for testing - that the OTAS Boreas turret jammer does not work from afar (i had an 'out of comm range' alert)... I so hoped I could park the boreas in sector, jam some big-un's turrets and unleash my boys from the HCF... sigh. Will need to plan a combined attack for that.
      See you soon!

      Last edited by stemardue; 16-03-2009 at 12:07 AM.
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    7. #7
      Spammy the (spacefl)Eye in the sky... stemardue's Avatar
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      Quote Originally Posted by Tritous View Post
      boron stations are 3-5% cheaper than others
      Sure thing!
      Especially if you go for auto sustaining XL SPP complexes you can save quite a bit by using boron stations. Anyway borons are also among the easier to regain rep with... if nothing else works kill split ships in boron space til you get access to one of their trading stations then spam those with microtrading (a fleet of discos buying and selling few pieces of anything the station trades).

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      It sounds like you are having a blast with XTM. It's good to see new XTM'ers really having some fun, even now.

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      Spammy the (spacefl)Eye in the sky... stemardue's Avatar
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      You bet!

      Until I get a new machine that can run TC with ease... and by then I guess XTC will be ready! So again double the fun

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    10. #10
      Moderator Support Kalah's Avatar
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      Did you find out about the B-EMP and the Faunus? Whether:

      1) it is possible to hire a Faunus to make B-EMPs for you, or
      2) you can make B-EMPs with your own Faunus.

      Btw... I have been successful at speeding up the building of B-EMPs by loading the two Terran factories up with resources; both primary and secondary (quantum tubes). The factories are quite speedy when you fill them all the way with all the resources. I have a feeling that this strategy is not only cheaper than the Faunus strategy (I'm not making much money on selling things to the factories, since I don't care how much they pay me for it; I'm just doing it to keep their supplies high), but faster as well.

      Now all I'm trying to find out is whether to put B-EMPs all around my Valhalla or install FLAKs (anti-fighter) on the sides... Pity it's Alpha and not Beta FLAK like in the Castrum..

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