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    Thread: Trading Money spinners.

    1. #1
      Elder Administrator Aragon Speed's Avatar
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      Default Trading Money spinners.

      TC has been out for a while now, so what money spinners have you found?

      Not sure what I am talking about? Here is an example from X3R: http://www.thexuniverse.com/forum/showthread.php?t=6345

      I wanna make money, and I want you to tell me how.


    2. #2
      TXU New Member coldwhitelight's Avatar
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      Default

      I believe one of the best - or at lest most solid and well-scaling - money spinner would be the station defense missions. They are usually relatively easy and give a solid amount of credits, plus since I think X3TC 1.3 they also provide a per-head reward on destroyed ships, making them very worthwile.
      They are also much easier than for example sector defense, because the ships arrive from one vector and have the station, not you, as their primary target.
      With a bit of practice and the right ship it is easy to eradicate all the fighter escorts in the first approach, then focus on one M6 (or larger ship, though I still have to see one of those in a station defense) at a time until all are destroyed.
      Since you unsually fight pirates, it also provides a nice rep boost regardless of the sector you are in.
      Later on, station construction missions give good money, but I seriously suggest buying your own transport with jump drive and well-stocked e-cell stashes.
      Usually the station building process involves the following steps:
      1. Search a quadrant (several adjacient sectors) with station building missions. Read them. DO NOT ACCEPT THEM YET.

      2. Compile the missions that require stations from the same race.

      3. Find a shipyard that sells most or all of these stations. Accept only the missions that can be fulfilled with materials from this shipyard. If necessary, navigate your transport to the shipyard before accepting the missions.

      4. Buy all stations you need that fit on your transport

      5. Jump the transport to all required sectors and place the stations

      6. Profit!

      Station building requires your presence in the sector, but buying staton does not. Actually I encourage you to be in a different sector becouse those pesky TLs are hard-set to navigate IS.
      It does require some starting cash, maybe 20 million or so. It is easy to get a few hundred million credits in a matter of hours though. Just take a fast ship, scout out all the sectors in the vicinity for station construction missions and do them all. With time you can accept them right away and still do severeal at any one time; just keep the expiration times in mind.

      I' having the impression that anything but doing missions isn't really necessary any more in X3TC. Does anyone have different experiences?


    3. #3
      Elder Administrator Aragon Speed's Avatar
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      Default

      Some good ideas there, although that is more mission playing than trading. I want some good trading areas that are making money while I'm doing missions.

      Anyone found a rich spot to place a station? For example, how about a Sat Fab in Omicron Lyrae?


    4. #4
      Moderator Kozaki's Avatar
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      Default

      I am not very good at trading. I think I have not enough patience for that

      But I notice that in aladnas hill there are many weapon factories which need ore. There are some ore asteroids in this sector too.

      Of course you can build a big complex to supply your ore mine or let the NPC sell their energy and buy your ore at your mine. But I bought two freighters and my mine make slowly but constantly profit.

      My freighters buy the energy cells for 13 Credits and sell the ore 200 the first time and later for 150 Credits. It helps if you accept some build missions with weapon factories in this area




    5. #5
      Moderator Badman76's Avatar
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      Smile My first factory

      As coldwhitelight (Welcome to TXU!) already mentioned trading is no longer necessary in X3:TC to become rich. But i stick with the old traditions and still want to build up my trading empire.

      My first station was a Teladianium factory in 'Patriach's Conclusion'. The price for the factory is moderate and it just needs e-cells to start the production. I added two captured freighters for transporting the goods and thats all. I choose Patriarch's Conclusion because there is no other Teladianium factory but two powerplants and seven consumers around. All of these consumers reqiure teladianium as a secondary resource and they are dry empty so the price is always at maximum. No other race is allowed to trade with my factory and the selling transporter's command is set to 'Sell at best price...' so there is a nice profit to make.


      Pro: Low initial costs, level 1 goods require only e-cells, constant flow of credits, useful at the beginning, many consumers around

      Cons: Slow income compared to mission rewards, level 1 goods don't generate much profit per time.


      B76

      Last edited by Badman76; 02-04-2009 at 08:00 AM.


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    6. #6
      TXU New Member coldwhitelight's Avatar
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      Default

      Well, one of th reasons I never actually looked for a money spinner was that the 'galactic landscape' chenged so much over time - i did maybe three or four dozen station construction missions in the same 4 sectors. Since the AI station construction missions don't really follow any plan, these stations were almost all seriously undersupplied.
      Maybe here might be another possibility for a custom-generated money spinner: Plaster a sector or more with stations from missions, then use the proceedings to fill the gaps in these sectors' prodction cycles and profit from all of it.

      Pro:
      - You can choose the area in which you want to create it yourself
      - It more or less pays for itself through the station construction missions
      Con:
      - You can't predict what stations will be created
      - The sectors get quite crowded after a while

      Both cons can be mitigated though - if the newly created stations don't harbor an effective money spinner route, just rinse and repeat somewhere else - you won't lose a dime. Although it would counter the 'choose your own location' pro a bit. A crowded commercial sector, while annoying, can still be managed OOS where all of this is no real problem.

      Of course, this is no money spinner for fresh starters - it requires a high rank with several factions to be allowed to purchase some of the stations and enough credits to be able to do so. However, if you do it like me, with rapid rank-gaining through combat missions, both won't be a problem. I just started a new game and the fourth station defense mission already netted about 300'000 credits, all kills included. Money and rank to profit from the above suggestions should be attainable within a game day.


    7. #7
      Super Moderator Quasar's Avatar
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      Default

      I can confirm that the old 1MJ Shield fab or complex is still highly profitable in Argon Prime...

      I too have a couple of Teladianium fabs in Patriarch's Collusion, and a couple more in Family Njy...

      An Ore Mine in Legend's Home is very profitable too...

      Like previous games, trading Energy Cells and Sunflowers is very profitable around the Greater Profit and Blue Profit areas at the beginning of the game...

      Empires Edge is still a good place to train Sector Traders, although there are several other places now that are good too... (but most are subject to GOD, who seems quite active in my game, and the build missions you do... because this can completely change your universe, so it is a good idea to keep an eye on what sectors need what, and if there is a big shortage in anything, to supply it yourself, as this will make some excellent profitzzz...

      Build up to owning your own TL as quickly as you can, as the Build Missions will help your finances, AND improve your universe...

      Help make this site even better! Donate >>here<< to TXU and become a TXU Chartered Member
      Please use the "reputation points system": (the star below left) so people can see who helps the most.

    8. #8
      TXU New Member DrSysAdmin's Avatar
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      If you want to go trade initially and avoid combat - do all you can to get a big freighter. Sell your initial fighter if required. Assuming your start is Argon Prime, head north one sector and buy ore. Its usually between 50 and 60 creds - but sells for double to triple that in Argon Prime and Home of Light. Its not hard to make 100k per run, and in no time you have enough for your first factory, plus making rep.


    9. #9
      Spammy the (spacefl)Eye in the sky... stemardue's Avatar
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      I'm seeing (in my sloooow paced game) that the new command 'mine and trade minerals' or something like that is granting me some nice starter income. I've sent a freighter to herron's nebula with that command and it's just doing fine. I'm pretty sure there are many better spots to send a mobile miner to... but even that one works decently.

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    10. #10
      TXU Full Member Cronos988's Avatar
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      There are several clusters of Sectors that have all needed Ressources but have them too far spread to supply them.

      A well known one is Argon Prime and the adjacent sectors, for Trading Ecells, Cahoona and ore.
      Another one is Seizewell, for all Teladi food, ecells and ore.

      Family pride is good for food and ore too, as is Aldana's hill.

      You can use Sector Traders or Lucikes Scripts in all of these Areas for good profit. Those areas are also excellent for putting up Trade Stations and run them with CAGs.


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