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    Thread: X3 TC Vers. 2.0 is ready to download !!

    1. #1
      Junior Administrator ;) Diemetius's Avatar
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      Default X3 TC Vers. 2.0 is ready to download !!

      X3:TC Version 2.0 Is ready

      Download here


      At the Egosoft News

      X3: Terran Conflict 2.0 – The Aldrin Missions
      features a host of new missions and more great content, as well as considerable effort having been put into rectifying a few issues.

      With the Aldrin Missions, we see further expansion of Aldran and Terran space, with new opportunities to buy and build some Terran factories. A new Terran ship variant also comes into play and Experimental Electro-Magnetic Plasma Cannons get their own fab. The player will also have the opportunity to build drone factories. There have been some other improvements made to station-building cutscenes, build-mission rewards, credit for player-owned ship kills in some fight missions, and shipyard info for station production. From a technical point of view, support for computers using more than 2GB of RAM has also been added in this update.

      In terms of notable fixes, the lazy Universal Traders have been given a kick and introduced robustly to some new business practice, as you can see in SymTec's recent Blog entry. Towing of stations and ships has been improved, as have several missions. Boreas owners may be saddened to learn that OTAS have downgraded the output of the laser generators due to long-term safety concerns. The generator control's firmware will be adjusted remotely. A number of other issues and exploits have also been addressed, all hopefully leading to even more enjoyment of the game.

      X3: Terran Conflict Lead Developer and Mission Programmer, Owen Lake, stated in his recent blog entry that in 2.0 Aldrin, with Terran assistance, is to undergo a bit of a facelift to help the Alrans better cope with navigating the vast distances around the sector's massive planetoid. He also gives some background to X3: Terran Conflict mission development and bug-fixing in the blog, which you can read right here.
      I hope you find that nice.


      Greetings Diemetius

      Edit:


      Last edited by Diemetius; 04-04-2009 at 11:24 AM. Reason: extendet

    2. #2
      TXU Full Member Carlo the Curious's Avatar
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      Default 2.0 Changelog

      X3: Terran Conflict - Changelog

      2.0 - February 2009
      New Features and Improvements:

      - The Aldrin Expansion Missions
      - New Terran factories available to the player
      - A new ship variation, the USC Baldric Miner
      - Additional support for computers with more than 2GB RAM
      - An elusive Yaki shipyard added to the universe
      - Keris Production Complex added to the universe
      - Advanced Drone Factories available to the player
      - Advanced Drone Factories and Drone Production Complexes added to the universe
      - New Experimental Electro-Magnetic Plasma Cannon Factory added to the universe
      - Drone Production Complexes renamed to Drone Factories
      - Station production information now available at shipyards
      - OTAS Sirokos available at the corporation shipyard after successful employment
      - Kills by player owned ships now counted during several fight missions
      - Build mission rewards rebalanced
      - Increased chance of the Destroy Convoy mission
      - Improved station building cutscenes

      Fixes:

      - Fixed occasional crash when traveling through HUB gate
      - Fixed ships being moved far away from the HUB
      - Find Headquarters mission fixed
      - Strong Arm Corporation mission offer fixed
      - Homebase reset for ships in return ship missions
      - Boreas laser generator reduced
      - Various exploits fixed
      - Mobile mining efficiency balanced
      - Ship approach during boarding improved
      - Several script fixes including the Universal Trader
      - Corrected property menu filters and improved layout
      - Fixed AI giving commands to captured or boarded ships
      - Re-activated idle ships belonging to Orbital Weapon Platforms
      - Several stations, including Terran stations, now rebuilt after being destroyed
      - Several cockpit and turret positions improved
      - Disabled erroneous rotations of towed stations
      - Towed ship now follows lead ship through gates

      Last edited by Diemetius; 03-04-2009 at 09:29 PM. Reason: Threads merged

    3. #3
      Junior Administrator ;) Diemetius's Avatar
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      Default Importand !!

      Thread unlocked by Diemetius
      Mod end

      An all how installed fakepatches (CC ,Combat mode etc.) !

      The version 2.0 installed a 07.cat/dat ,(until now the last has been 06.cat/dat).

      Its better you rename/merge your fakepatches before you install v. 2.0 !!


      Greetings Diemetius

      Edit : For all how install yesterday, the 1. Vers.(2.0) has an glow bug .
      The bugfix to v. 2.0a are HERE .


    4. #4
      Administrator Roger L.S. Griffiths's Avatar
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      Default

      Add to the change list:-


      Roger L.S. Griffiths, BSc (Hons) [Wiki/Blogs]
      Current Game: X4 Foundations

    5. #5
      Junior Administrator ;) Diemetius's Avatar
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      Default

      That is not the only change which is not in the official log . There are a lot more.
      I don't want to change the official log.

      Your info is still good. Thanks

      Greetings Diemetius




    6. #6
      TXU Jr. Member Draakon's Avatar
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      Default

      Nice, going to DL it soon and see if i have any lag or not.


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