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    Thread: Wishlist (within reason)

    1. #61
      TXU Jr. Member LastChime's Avatar
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      My vote? Space Aviator Glasses hotkey. Some of those stars are brutal bright in a dogfight XD


    2. #62
      Swarmed by spaceflEyes Mangar's Avatar
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      I can't seem to get this out of my head, we all know what a police lic is and what it can do with privilages.

      What about a Military lic's or military letter of command, Say like if you hold one the race can give military operations, or COMMAND you like calling all ships defend such and such. If you decline or dont even make an attempt, deriliction of duty anmd loose your letter of command.

      Pros and con, you know a player can fly into other sectros with a police lic's, but how about you flying through parinid core sectors in your Titan holding an offical letter of Argon military command. Hmmm that would be a threat to Parinid Military to take actions.

      I have not thought out all the rules yet, but it would make an intresting dynamic reputation twist.

      Like levels,
      Traders pass port around level 3 and up
      Polices Lic 6 and up
      Military command papers 9 and up
      or for pirate sectors bribes for pirates to look the other way while you cap a split Frieghter or another pirate ship.
      Or even bribe a pirate for the coornates if you play the Merc card.

      Trak down a known crimal, Pirate says he might know the where abouts but it is going to cost you, $$$$$$.
      Or being a pirate you ask options, "Seen Any light covered Transport routes latyerly?, Pirate response, I might know of a route and time but it will cost you, $$$$

      As a pirate or Merc or freelance, TO ask a pirate where he makes his money or pickins is NOT a freee lunch, by paying him a fee since you are infringing on his income.

      But for a military keep escorts the same and stuff.

      Oh I don't know just babbaling thoughs and trying to be creative with in limits of normal game play.

      More or less it is a mission, you are just paying for the information to make some profit if you can.

      Or a Teledi merchant, docks at a Trade station, goes to the barter screen, Request any info on some good profits.
      Sure a traders steps up and says yes, buy 1000 of wigits at, and deliever them to station 'X" and he gets 10% of the profits. Or higher risk trades with sheilding, or smuggler types of player, pick up side arms and slaves and bring to "x".

      I think there could be more Merc pay for info, smuggler cargo shielding missions, bribe a pirate mission to look the other way, back door trade deals cut of the profits, to spice gameplay some which fits many player types.

      Even like "Pssss, I seen some side arm cargo wares floating in pirate space. if you get them and deliever them to spilt sation "x", I'kll take 300,000 or 15% of the profits."

      Some new verity. Military, We need beeter coverage of sector x, y, z, please place 1 advanced sat in each sector.
      or being given a meanless tasks of repairing sector sat's like the hub mission in xr for some cash.


      Hmmm....there was something I wanted to mutter....must not be important after all
      [ Fluently verse in mutterings, babblings and ramblings ]

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    3. #63
      TXU New Member saiyuki's Avatar
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      Hi guys. This is not really a small idea but one which would take the game to the next level, and (i think), is quite possible -

      AN IDEA FOR PLANETARY USAGE.

      It really is a shame that planets cannot not be utilised for planetary colonisation, trade, or otherwise within the X universe. With X-tended's ability to create new sectors, it's possible to extend (oops), the game far beyond it's present scope - which probably will not even be within the next iteration - Rebirth.

      Below are just a few things that come to mind in creating planetary usage - (There is no actual planetfall, just the illusion of it which is similar to Freelancer).

      1 - A planatery Jump Gate close to a planet so there is quite a distance to travel away from the normal space trade lanes for planetfall).

      2 - The exit of the planetary jump gate is just a large complex with 4 docks. 1=passengers, 2=normal trade with planet, 3=Industrial - atmosphere processors, ground buildings/factories..... 4=a resting area for gamesaves, BBS service etc. After entering the planetfall jumpgate (and possible planetfall animation), the user would be presented with the 4 planetary birthing options, and will need to choose and fly into whichever section is needed.

      3 - Exiting the planet complex would return the pilot to space - the same as undocking from a space station.

      4 - Going through the planetfall jump gate would need a different graphic from the usual hyperspace animation (or not).

      5 - Jobs such as ferrying passengers, industrial haulage of chemical, biological, or mechanical etc.. could be offered. Guilds would have a permenant base on planets.

      6 - Planetary BBS systems could be incorporated into the planetfall station complex. Guild messages (possible password protected) could be part of the BBS system of a particular planet.

      7 - Heavy industrial Super Tankers, Space Liners, Volatile and unstable chemical/biological transportation that requires guild escorts, all the way down to tourist trips whilst working for a company and not just be a (forgive the word - freelancer). Because of the sheer size of the space borne transporters, smaller transporters could ferry the cargo from the planet in smaller parts to the larger spaceborn transporter. Once full, the space transporters would dock outside of the destination planet and smaller transporters would ferry the cargo down to the planet.

      8 - As with all the various items presented within the game, the user never actually sees the cargo, so the only consideration would be the overall size, weight and complexity of the item to be transported.

      9 - Different planet types would require different atmosphere processors - which in turn takes different amounts of time to complete their task (a simple timer perhaps?) Habitational complexes could be constructed and transported for usage whilst the atmospheric processes are in motion. [This type of scenareo would require extended gameplay time to complete]

      10 - Multiple planetfall jump gates for different areas of the planet.

      Once a planetary jumpgate with animation, and a 4 port docking system is in place, the rest is basically the same as space ports. The scope of this would expand the game exponentially, creating longer gameplay scenario's for building and it's associated parts for planetary habitation and industrialisation. Planets could be divided up into sectors therefore enabling different factions/companies to compete.


      Regards saiyuki


    4. #64
      TXU New Member Cybertronic's Avatar
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      Dear Santa:
      I wish missiles's speed to be more balacend: it's nonsense that heavier missilses should be slower than lights ones. But why? because we are in space. Heavy missiles and capital ships as well should be as fast as light ones, on the other hand they should made them to have a very very slow acceleration and a very slow rudder. In my opinion it's strange to see a M2 Osaka with her massive engines going 32m/s (that's my van max speed, my van could beat a two kilometres long starship with 16 massive engines), powerfull engines means a slow accelaration for a such big ship but at least a good speed. I don't want M2 to fly like M4 but just to have the power they seem to have.

      I have another idea, smaller TS and TP should be able to dock at TL and M1 while M2 should have at least two hangar slot for TS, TP or Figherts. Maybe external.

      All M1 M2 M7 should be able to launch boarding pod, why only M7M should be able? or In alternative capital ship should be able to dock each other side to side.

      Fighters should be repairable in M1 like in HQ. All weapons and missiles should be faster and long ranged, not to fight like galleons.

      Last edited by Cybertronic; 26-07-2011 at 04:36 PM.

    5. #65
      TXU Ultra Hero K.J.'s Avatar
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      I have another idea, smaller TS and TP should be able to dock at TL and M1 while M2 should have at least two hangar slot for TS, TP or Figherts.
      These are simple changes wich need only some number changing, and not long tiring scripting.
      No it's not. You have to modify each capital to have a dockplace.

      Heavy missiles and capital ships as well should be as fast as light ones
      If some ships have to be thaat slow can be argued (i won't do it) but it's a designprinciple of X3 that it has big slow ships and small fast ones. We won't change that. Semi-realism is not going to happen.

      Last edited by K.J.; 25-07-2011 at 09:23 PM.

    6. #66
      TXU Jr. Member LastChime's Avatar
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      Really if we wanted realism we would claim its the worst flight sim to play in existance, we'd basically be moving from slingshot to slingshot all the time with very small thrust adjustments, stopping or turning with any sort of accuracy would take forever.

      Oh yeah and we'd just get the bgm cause there's not much to make noise with out there.

      Realism rarely equals fun.


    7. #67
      Swarmed by spaceflEyes Mangar's Avatar
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      I am taking my time to right this post and maybe it will make better sense. For more verity in it simplest form here was some of them.

      Pirate knows of a secret stash location -- (medium-hard missions)
      - [cache of wares] Location of hidden cache of wares, Pirate will offer you the location to a hidden stash of wares for a price. Wares randomly hidden around roids or outskirts of sectors. Once the player starts or finishes picking up wares. The Pirate owners shows up to protect the cache from the player stealing it.

      Trader/Smuggle goods -- (medium-hard missions)
      [Hide those wares], offers you to take wares which are highly illegal to pick up and drop off in sectors, Try and avoid a core sector police scan or military scan by having enough shielding.

      RACE core sectors -- (level easy)
      [satnav repair replace] random replace or repair sector satellites in core sectors for military or trader missions to earn some simple credits.

      Pirate patrols like core military sector patrols. (not a mission but more like a command script)
      - [easy pickings] If you are seen firing on potential pirate targets, and picking up wares in pirate clan sectors, you might be obligated to cut that clan in for a share of the profits.
      ---------------

      I am not completely sure but I think the first three can be very simply modified for ongoing scripts. like the secret cache, Replace the ship with a ware or two randomly which the player has to pay up front for the location.

      I am looking into scripting and have started looking over the commands and may just see what I can do then let a guru look it over to better it.

      * removed parts that broke the NDA for XTC -> this is an open forum, and definatly not suitable for mentioning things of 2.0beta - Trickmov *

      Last edited by Trickmov; 25-07-2011 at 09:20 PM.

      Hmmm....there was something I wanted to mutter....must not be important after all
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    8. #68
      TXU New Member Cybertronic's Avatar
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      Quote Originally Posted by LastChime View Post
      Realism rarely equals fun.
      You are right, mine wasn't a good idea, but what's about making TS and TP dockable side to side to TL M1 and M2??
      Or making almost all ship dockable side to side without designing an hangar??


    9. #69
      TXU Jr. Member LastChime's Avatar
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      Quote Originally Posted by Cybertronic View Post
      You are right, mine wasn't a good idea, but what's about making TS and TP dockable side to side to TL M1 and M2??
      Or making almost all ship dockable side to side without designing an hangar??
      I've often wondered why that isn't the case even in vanilla, especialy since I saw the Hyperion Vanguard doing it all the time.

      Never made much sense to me how you could have space marines some how cutting through a hull then repressurizing it. Yet apparently a docking collar similar to what we have on the ISS or what was on Gemini before it is beyond the X universe.

      Hmm need to get out some space duct tape and swamp plant rope.


    10. #70
      Swarmed by spaceflEyes Mangar's Avatar
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      I am not sure if this have ever been explained in Egosoft or TXU on saved games.

      Q. Is it the egosft platform unchangeable where the designated folder is for saved games?

      WHY, When I install Egosoft and TXU, sure you get some flexability that the save game are saved in X#, or TC folders, but now a days most people like my self have a 500GHD or a TerraB HD. say I am at my home and like to use my desktop with a 42" screen and Surround sound system, then when I go on the road, I have to search MY DOCUMENTS faind the saved games copy them to the external hard drive, Then on the road for the day copy and paste back to the laptop, do stuff for a few hours, then I have to spend time reverse getting the files back to either home computer MY Documents files.

      IF this is so, do you think EGOSOFT would ever modified the splash screen to choose the location of saved game files like you choose which graphic accelerator you are using? This would make life on the go and bring the software up to speed with peoples lifestyles.

      I would just love to have and install for each version, save the game and unplug the X-HD, and walk out the door and all files are with me, DONE.

      After a while it gets kind of ridiculous sliding and making multiple save game folder and rename dating them when you want to go back to another version or even game.

      Is this completly hopeless, or somehow in the "gameplay" setup to locate save game location folder and remeber it? also that when selecting your .exe install on yoru external HD you could set the svae game as E:such/and/such/xtc/save

      Last edited by Mangar; 29-07-2011 at 03:11 PM.

      Hmmm....there was something I wanted to mutter....must not be important after all
      [ Fluently verse in mutterings, babblings and ramblings ]

      "Never confuse education with intelligence." - unknown

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