• Crazy
  • Cool
  • Awesome
  • Angry
  • Happy
  • Hungry
  • Sad
  • Shy
  • Tired
  • User Tag List

    Likes Likes:  0
    Dislikes Dislikes:  0
    Results 1 to 6 of 6

    Thread: x rebirth 3.0 beta

    1. #1
      Moderator thetack's Avatar
      Credits
      75.11
      Points
      1,537
      This user has no status.
       
      I am:
      Happy
       
      Total Contributions For

      thetack - {M}      £ 180.00
      Main InfoStatus and ThingsPoints and CreditsOther
      Join Date
      11-12-2011
      Location
      Southend on sea
      Posts
      414

      Default x rebirth 3.0 beta

      from egos site

      Version 3.00 Beta 3 (188581)

      Note: Voice recordings and localisations for texts that are new in 3.00 are not yet included.

      Note: This is not the complete and final new feature list for 3.00.

      New Feature: Interactive holomap with mouse support, rotation, panning and automatic zoom between map levels.
      New Feature: Stations can now be built in Empty Space zones.
      New Feature: Dangerous regions that can damage your ship (feature implemented but regions not yet in map).
      New Feature: Crafting of special items (menu present but feature not yet fully enabled).
      New Feature: Beta 3 New non-plot mission chains.
      New Feature: Beta 3 Employee training to improve skills (feature not yet fully enabled).
      New Feature: Beta 3 Ware exchange between player ships and stations.
      New Feature: Subsystem target cycling.
      Added custom trade offer price settings.
      Added new kind of floating crate that must be opened by destroying locks.
      Added new trade and targeting software upgrades for the player ship.
      Added option to enable automatic refuel when ships call player if they are out of fuel.
      Beta 3 Added build progress display to monitor and map.
      Beta 3 Added option to display non-squad ships in Trade Offers menu.
      Added Patrol Zone order to continuously secure a zone.
      Added Gather Resources for mining in different zones.
      Beta 3 Added option to recall all drones.
      Added encyclopedia page showing station build costs.
      Beta 3 Added estimated profit to trade menus.
      Beta 3 Added default drone setups to ship dealer drone menus.
      Beta 3 Added shortcut display to new main menu.
      Beta 3 Added shortcuts for property owned, player inventory and undock.
      Added new in-game statistics.
      Beta 3 Added new hints.
      Improved smalltalk gameplay.
      Improved AI turret avoidance.
      Improved AI fuel station selection to reduce queues at the pumps.
      Improved AI attack behaviour on fleets of capital ships.
      Beta 3 Improved AI missile target selection.
      Beta 3 Improved small fighter attacks on big targets.
      Improved positioning of highway advertising signs to avoid traffic.
      Improved price calculation and discount system to make trading viable for a wider range of wares (new base prices to come).
      Improved balancing of police licence prices, bounty rewards and mission rewards.
      Beta 3 Improved behaviour of Smart Defence button in Ability menu.
      Beta 3 Improved refuelling behaviour so that local budgets are no longer wasted on fuel.
      Beta 3 Improved effect on production efficiency of station employees, including skill levels.
      Beta 3 Improved AI engineer balancing.
      Fixed occasional highway-related sound cut-out.
      ixed builder ship positioning.
      Beta 3 Fixed respawning of hidden ships once claimed.
      Fixed further cases of production getting stuck when storage for some products is full.
      Fixed attack/defend configuration of Defence Officer not working in some cases.
      Fixed unfriendly NPCs allowing further question options after "Where can I find...?".
      Fixed Refuel command being displayed twice in the pilot info.
      Beta 3 Fixed command info showing 'Docking' when ships undocking.
      Fixed wares being listed as available for resource gathering on ships not capable of mining them.
      Beta 3 Fixed negative credits in logbook messages.
      Beta 3 Fixed missing remaining discount time.
      Beta 3 Fixed "unlocked" percentage being shown for player-owned objects.
      Beta 3 Fixed "Account Updated" notification sometimes reporting double amounts, even when transferred amounts are correct.
      Beta 3 Fixed trades failing completely if pilot funds are not sufficient for entire amount.
      Fixed ships with trade orders stuck in following player ship (stuck trades will be completed after current task).
      Fixed capital ships not shooting at some stations.
      Fixed remote controlled missiles not moving if player stops controlling them.
      Beta 3 Fixed custom trade offer price settings not being saved in savegames (feature introduced in 3.0).
      Fixed player-owned ships unable to deliver wares to homebase if manager had no money (introduced in 3.0).
      Fixed ships not finishing planned trade trips in certain situations.
      Fixed ships behaving as though moving while actually standing still.
      Fixed at least one cause of unexpected warping of player ship to a new location.
      Fixed cockpit camera movement not working when loading a savegame.
      Fixed missing voice feedback for some orders.
      Fixed incorrect NPC voice feedback when there are no explicit orders.
      Fixed occasional highway-related sound cut-out.
      Fixed prices of new trade software upgrades (feature introduced in 3.0).
      Fixed object positions on map when viewing a different sector.
      Fixed random initial mouse position when mouse cursor activated on platform.
      Fixed subsystem target cycling not doing anything when no target object is selected (introduced in 3.0).
      Fixed target cycling sometimes skipping a target or selecting the wrong one.
      Fixed missing control remapping for new subsystem target cycling keys (introduced in 3.0).
      Fixed rare case of current target being lost when cycling targets.
      Fixed repaired surface elements not being targetable.
      Fixed capital ships not showing target elements directly after having been constructed, refueled, or repaired.
      Fixed several other rare problems with target elements.
      Fixed various problems with "re-pinging" of mission targets.
      Fixed various problems with crosshair information display.
      Fixed ability menu not updating if new drone is installed while menu is open.
      Beta 3 Fixed flickering of buttons in Ability menu with mouse controlsin some cases.
      Beta 3 Fixed case where buttion in Ability menu could get stuck in the active state.
      Fixed several other minor menu behaviour issues.
      Fixed various causes of the most common causes of crashes.
      Beta 3 Fixed several more causes of game and menu crashes.
      Optimisations resulting in performance improvements, especially in busy areas.

      Note: If a problem is not listed as fixed above then it is probably not being addressed in this patch, but may be planned for a future one.

      Note: When switching back from the Beta to the Release version, you may encounter problems with the controls. To resolve this, go to the in-game Start Menu and select Settings, Controls, Restore Defaults. Alternatively, if you make a copy of your inputmap.xml file before starting the Beta, you can simply copy this file back into your \Documents\Egosoft\X Rebirth folder. Deleting the file will not solve the problem as it will be restored from the Steam Cloud.

      64-bit

      Only 64-bit versions of the game are now being provided.

      Note: The system requirements for the game have always stated that it requires a 64-bit version of Windows, and that future updates for the 32-bit version was not guaranteed indefinitely.

      Steam does not currently support automatic crashdump upload for 64-bit applications. We are therefore using a third party tool to provide this facility. If there is a crash then a standard crashdump will be created and uploaded to the third party site, from where we can perform analysis to determine the cause. As with Steam crashdumps no personal information is included in these crashdumps.

      Note: The primary aim of the 64-bit version is to remove the memory limitations of 32-bit. This should improve stability, because the game is less likely to run out of memory, and reduce stutter, because certain essential assets that cannot be loaded in the background can stay in memory for longer. It is not likely to significantly improve general performance, though it's possible that it may do so for certain people under certain circumstances.

      Known Issues

      Please do not report things that are listed in the documentation as known issues.

      Transport drones sometimes take time to reach target (workaround: just wait).
      Autopilot flight over surface of large objects can be erratic (workaround: disable autopilot).
      Using Alt-Tab during fullscreen video playback will cause video/sound to get out of sync (workaround: press Esc to skip video).


      beta is advalable on the devnet but read the warnings carefuly

      thetack


    2. #2
      Moderator thetack's Avatar
      Credits
      75.11
      Points
      1,537
      This user has no status.
       
      I am:
      Happy
       
      Total Contributions For

      thetack - {M}      £ 180.00
      Main InfoStatus and ThingsPoints and CreditsOther
      Join Date
      11-12-2011
      Location
      Southend on sea
      Posts
      414

      Default

      from ego 3.0 beta 4


      Version 3.00 Beta 4 (188947)

      Note: Voice recordings and localisations for texts that are new in 3.00 are not yet included.

      Note: This is not the complete and final new feature list for 3.00.

      • New Feature: Interactive holomap with mouse support, rotation, panning and automatic zoom between map levels.
      • New Feature: Stations can now be built in Empty Space zones.
      • New Feature: Dangerous regions that can damage your ship (feature implemented but regions not yet in map).
      • New Feature: Crafting of special items (menu present but feature not yet fully enabled).
      • New Feature: Beta 3 New non-plot mission chains.
      • New Feature: Beta 3 Employee training to improve skills (feature not yet fully enabled).
      • New Feature: Beta 3 Ware exchange between player ships and stations.
      • New Feature: Subsystem target cycling.
      • Beta 4 Added ability to run in first person mode.
      • Added custom trade offer price settings.
      • Added new kind of floating crate that must be opened by destroying locks.
      • Added new trade and targeting software upgrades for the player ship.
      • Added option to enable automatic refuel when ships call player if they are out of fuel.
      • Beta 3 Added build progress display to monitor and map.
      • Beta 3 Added option to display non-squad ships in Trade Offers menu.
      • Added Patrol Zone order to continuously secure a zone.
      • Added Gather Resources for mining in different zones.
      • Beta 3 Added option to recall all drones.
      • Added encyclopedia page showing station build costs.
      • Beta 3 Added estimated profit to trade menus.
      • Beta 3 Added default drone setups to ship dealer drone menus.
      • Beta 4 Added encyclopedia button to trade details
      • Beta 3 Added shortcut display to new main menu.
      • Beta 3 Added shortcuts for property owned, player inventory and undock.
      • Added new in-game statistics.
      • Beta 4 Added new tips.
      • Beta 4 Added ability to rename Empty Space zones once a player station has been built there (improves new feature in 3.0).
      • Beta 4 Improved gamestart balancing.
      • Improved smalltalk gameplay.
      • Beta 4 Improved smalltalk reward balancing.
      • Improved AI turret avoidance.
      • Improved AI fuel station selection to reduce queues at the pumps.
      • Improved AI attack behaviour on fleets of capital ships.
      • Beta 3 Improved AI missile target selection.
      • Beta 3 Improved small fighter attacks on big targets.
      • Improved positioning of highway advertising signs to avoid traffic.
      • Improved price calculation and discount system to make trading viable for a wider range of wares (new base prices to come).
      • Improved balancing of police licence prices, bounty rewards and mission rewards.
      • Beta 4 Improved behaviour of Recall Drones and Smart Defence buttons in Ability menu.
      • Beta 3 Improved refuelling behaviour so that local budgets are no longer wasted on fuel.
      • Beta 3 Improved effect on production efficiency of station employees, including skill levels.
      • Beta 3 Improved AI engineer balancing.
      • Beta 4 Improved holomap colour settings.
      • Fixed occasional highway-related sound cut-out.
      • Fixed builder ship positioning.
      • Beta 3 Fixed respawning of hidden ships once claimed.
      • Fixed further cases of production getting stuck when storage for some products is full.
      • Fixed attack/defend configuration of Defence Officer not working in some cases.
      • Fixed unfriendly NPCs allowing further question options after "Where can I find...?".
      • Fixed Refuel command being displayed twice in the pilot info.
      • Beta 3 Fixed command info showing 'Docking' when ships undocking.
      • Fixed wares being listed as available for resource gathering on ships not capable of mining them.
      • Beta 3 Fixed negative credits in logbook messages.
      • Beta 3 Fixed missing remaining discount time.
      • Beta 3 Fixed "unlocked" percentage being shown for player-owned objects.
      • Beta 4 Fixed incorrect unit capacity calculation in trader menus.
      • Beta 4 Fixed production times in the info menu not updating.
      • Beta 3 Fixed "Account Updated" notification sometimes reporting double amounts, even when transferred amounts are correct.
      • Beta 3 Fixed trades failing completely if pilot funds are not sufficient for entire amount.
      • Beta 4 Fixed additional wares being transported if an empty transport drone is destroyed on its return trip.
      • Fixed ships with trade orders stuck in following player ship (stuck trades will be completed after current task).
      • Fixed capital ships not shooting at some stations.
      • Beta 4 Fixed station not attacking enemies in several situations.
      • Beta 4 Fixed damage per second simulation for ships using missiles as weapons when player is not present.
      • Beta 4 Fixed demolition drone ammo.
      • Fixed remote controlled missiles not moving if player stops controlling them.
      • Beta 3 Fixed custom trade offer price settings not being saved in savegames (feature introduced in 3.0).
      • Fixed player-owned ships unable to deliver wares to homebase if manager had no money (introduced in 3.0).
      • Fixed ships not finishing planned trade trips in certain situations.
      • Fixed ships behaving as though moving while actually standing still.
      • Beta 4 Fixed ships getting stuck in highways.
      • Fixed at least one cause of unexpected warping of player ship to a new location.
      • Fixed cockpit camera movement not working when loading a savegame.
      • Fixed missing voice feedback for some orders.
      • Fixed incorrect NPC voice feedback when there are no explicit orders.
      • Fixed prices of new trade software upgrades (feature introduced in 3.0).
      • Fixed object positions on map when viewing a different sector.
      • Beta 4 Fixed inability to zoom out when viewing large objects via external camera (introduced in 3.0).
      • Fixed random initial mouse position when mouse cursor activated on platform.
      • Fixed subsystem target cycling not doing anything when no target object is selected (introduced in 3.0).
      • Fixed target cycling sometimes skipping a target or selecting the wrong one.
      • Fixed missing control remapping for new subsystem target cycling keys (introduced in 3.0).
      • Fixed rare case of current target being lost when cycling targets.
      • Fixed repaired surface elements not being targetable.
      • Fixed capital ships not showing target elements directly after having been constructed, refueled, or repaired.
      • Fixed several other rare problems with target elements.
      • Fixed various problems with "re-pinging" of mission targets.
      • Fixed various problems with crosshair information display.
      • Fixed ability menu not updating if new drone is installed while menu is open.
      • Beta 4 Fixed slider range for drones on small ship trader.
      • Beta 4 Fixed problems targeting certain buttons using mouse controls (introduced in 3.0).
      • Beta 3 Fixed flickering of buttons in Ability menu with mouse controlsin some cases.
      • Beta 3 Fixed case where buttion in Ability menu could get stuck in the active state.
      • Fixed several other minor menu behaviour issues.
      • Fixed various causes of the most common causes of crashes and improved crash reporting.
      • Beta 4 Fixed several more causes of game and menu crashes.
      • Optimisations resulting in performance improvements, especially in busy areas.


      thetack


    3. #3
      Moderator thetack's Avatar
      Credits
      75.11
      Points
      1,537
      This user has no status.
       
      I am:
      Happy
       
      Total Contributions For

      thetack - {M}      £ 180.00
      Main InfoStatus and ThingsPoints and CreditsOther
      Join Date
      11-12-2011
      Location
      Southend on sea
      Posts
      414

      Default

      version 3.00 Beta 6 (189461)

      Note: This is not the complete and final new feature list for 3.00.

      New Feature: Interactive holomap with mouse support, rotation, panning and automatic zoom between map levels.
      New Feature: Stations can now be built in Empty Space zones.
      New Feature: Dangerous regions that can damage your ship (feature implemented but regions not yet in map).
      New Feature: Crafting of special items (feature now functional).
      New Feature: Beta 3 New non-plot mission chains.
      New Feature: Beta 3 Employee training to improve skills (feature now functional).
      New Feature: Beta 3 Ware exchange between player ships and stations.
      New Feature: Subsystem target cycling.
      Added custom trade offer price settings.
      Added new kind of floating crate that must be opened by destroying locks.
      Added new trade and targeting software upgrades for the player ship.
      Added option to enable automatic refuel when ships call player if they are out of fuel.
      Added Patrol Zone order to continuously secure a zone.
      Added Gather Resources for mining in different zones.
      Added encyclopedia page showing station build costs.
      Beta 5 Added reminder to restart game after enabling/disabling extensions.
      Added new in-game statistics.
      Beta 5 Added new tips.
      Beta 6 Added localisations and voice recordings for new texts (new text in 3.0).
      Beta 6 Added Broadcast order button to property owned menu.
      Beta 6 Added new order 'Withdraw from Battle' to stop firing, fly away from enemies and wait for new orders.
      Beta 6 Added support for expanding/collapsing the map menu list with right/left keys.
      Beta 6 Added support for targeting surface elements using Shift-F with Mk 2 software installed (improves new feature in 3.0).
      Beta 6 Added feedback when player property is attacked out of sector.
      Beta 6 Added pancakes.
      Beta 5 Improved smalltalk gameplay.
      Beta 5 Improved hacking gameplay.
      Improved AI turret avoidance.
      Improved AI fuel station selection to reduce queues at the pumps.
      Improved AI attack behaviour on fleets of capital ships.
      Beta 3 Improved small fighter attacks on big targets.
      Beta 5 Improved enemy target selection in non-fighter capital ships defending themselves.
      Beta 5 Improved police scan behaviour, giving more time to drop illegal inventory items.
      Beta 5 Improved duration of station response after being attacked.
      Improved positioning of highway advertising signs to avoid traffic.
      Improved price calculation and discount system to make trading viable for a wider range of wares (new base prices to come).
      Improved balancing of police licence prices, bounty rewards and mission rewards.
      Beta 6 Improved sound levels to muffle outside sounds when on a platform.
      Beta 6 Improved Defending/Attacking reaction time of the Defence Officer's configuration.
      Beta 6 Improved 'Attack Object' to not trigger negative reputation before start shooting.
      Beta 6 Improved AI combat movement to use the correct maximum combat range.
      Beta 6 Improved balancing of Teladi XL combat ships.
      Beta 6 Improved Smart Defence/Recall Drones buttons to make them always selectable (improves new feature in 3.0).
      Fixed occasional highway-related sound cut-out.
      Fixed builder ship positioning.
      Beta 5 Fixed hull sections of certain ships appearing wrecked when they shouldn't.
      Fixed further cases of production getting stuck when storage for some products is full.
      Fixed attack/defend configuration of Defence Officer not working in some cases.
      Fixed unfriendly NPCs allowing further question options after "Where can I find...?".
      Fixed Refuel command being displayed twice in the pilot info.
      Beta 3 Fixed command info showing 'Docking' when ships undocking.
      Fixed wares being listed as available for resource gathering on ships not capable of mining them.
      Beta 5 Fixed damage not being taken into account when selling ships.
      Beta 5 Fixed some wares being illegal even to Pirates, the Xenon and Ren himself.
      Beta 5 Fixed collection of station dropped cargo not being flagged as illegal activity.
      Beta 5 Fixed player-owned ships not completing current tasks when being added to or removed from the player squad.
      Beta 5 Fixed switches on platforms not working when the game was saved while they were activating or deactivating.
      Fixed ships with trade orders stuck in following player ship (stuck trades will be completed after current task).
      Fixed capital ships not shooting at some stations.
      Fixed remote controlled missiles not moving if player stops controlling them.
      Beta 5 Fixed mining ships potentially getting stuck when they are unable to unload their wares.
      Beta 5 Fixed missing mass traffic in temporary zone in which player has built a station (feature introduced in 3.0).
      Fixed ships not finishing planned trade trips in certain situations.
      Fixed ships behaving as though moving while actually standing still.
      Fixed at least one cause of unexpected warping of player ship to a new location.
      Fixed cockpit camera movement not working when loading a savegame.
      Fixed missing voice feedback for some orders.
      Fixed incorrect NPC voice feedback when there are no explicit orders.
      Beta 5 Fixed minimum budget display not taking into account local prices.
      Fixed object positions on map when viewing a different sector.
      Beta 5 Fixed holomap skipping levels if zooming quickly (feature introduced in 3.0).
      Fixed random initial mouse position when mouse cursor activated on platform.
      Fixed target cycling sometimes skipping a target or selecting the wrong one.
      Beta 5 Fixed problems targeting certain objects using gamepad controls.
      Fixed rare case of current target being lost when cycling targets.
      Fixed repaired surface elements not being targetable.
      Fixed capital ships not showing target elements directly after having been constructed, refueled, or repaired.
      Beta 5 Fixed incorrect rotation of target element for collectible items.
      Fixed several other rare problems with target elements.
      Fixed various problems with "re-pinging" of mission targets.
      Fixed various problems with crosshair information display.
      Fixed ability menu not updating if new drone is installed while menu is open.
      Beta 5 Fixed mouse-selection problems in dialog menu in certain cases.
      Beta 5 Fixed several minor issues with crosshair display.
      Fixed several other minor menu behaviour issues.
      Beta 6 Fixed shield values not being maintained over savegames (only applies to new savegames).
      Beta 6 Fixed mining order being available for CVs when it shouldn't.
      Beta 6 Fixed map mode showing ships in construction when it shouldn't.
      Beta 6 Fixed inventory menu not selecting the correct line after crafting.
      Beta 6 Fixed non-fighter small ships engaging fights even if they don't have fire-power.
      Beta 6 Fixed stations not becoming enemies when attacked by player-owned ships.
      Beta 6 Fixed price calculations for stations with build modules.
      Beta 6 Fixed stations not removing ammo offers if they no longer have any operational ammo-users.
      Beta 6 Fixed missing temporary reputation loss notification.
      Beta 6 Fixed command info on 'Attack Object' order.
      Beta 6 Fixed 'Attack Object' not attacking the target in several situations.
      Beta 6 Fixed stations/ships in different zones not being selectable for attack order
      Beta 6 Fixed small fighters not moving when player is not present.
      Beta 6 Fixed damage applied when player is not present.
      Beta 6 Fixed incorrect hull percentage display for ships when player not present.
      Beta 6 Fixed some cases of lights "popping" when player turns while close to an object.
      Beta 6 Fixed fight ability drone shooting after being recalled (improves new feature in 3.0).
      Beta 6 Fixed looping ability menu sound when pressing Alt-Tab in fullscreen.
      Beta 6 Fixed UI animation issues when capturing videos with fixed framerates.
      Beta 6 Fixed missing M-sized docks on various stations.
      Beta 6 Fixed infopoint location on xenon station.
      Beta 6 Fixed excessively bright lights in Albion interiors.
      Beta 6 Fixed missing engine descriptions on Teladi ships.
      Beta 6 Fixed missing explosion/schield effects on several engines.
      Beta 6 Fixed texture seam in local highways.
      Beta 6 Fixed mirrored text on several ships.
      Beta 6 Fixed several more causes of crashes and improved crash reporting.
      Optimisations resulting in performance improvements, especially in busy areas.
      Beta 6 Optimisations resulting in performance improvements in fog regions (improves new feature in 3.0).



      up t0 6 now cant see them making next week


    4. #4
      Moderator thetack's Avatar
      Credits
      75.11
      Points
      1,537
      This user has no status.
       
      I am:
      Happy
       
      Total Contributions For

      thetack - {M}      £ 180.00
      Main InfoStatus and ThingsPoints and CreditsOther
      Join Date
      11-12-2011
      Location
      Southend on sea
      Posts
      414

      Default

      Beta 3.0 7
      just the changes


      Version 3.00 Beta 7 (189633)

      Note: This is not the complete and final new feature list for 3.00.

      Beta 7 Added ability to target docks, info points, trade offers, and mission offers using Shift-F (improves new feature in 3.0).
      Beta 7 Added Attack action to interact menu for non-player-owned ships and objects (replaces Hail).
      Beta 7 Added event and reputation loss when player-owned ship is scanned and has to drop illegal cargo.
      Beta 7 Added crafting mission for rare and unique items throughout the universe (improves new feature in 3.0).
      Beta 7 Added voice feedback if Broadcast command wasn't possible (improves new feature in 3.0).
      Beta 7 Added new achievements and statistics.
      Beta 7 Improved effect of game difficulty level on difficulty of opening lockboxes (improves new feature in 3.0).
      Beta 7 Improved flight movement of boosting capital ships.
      Beta 7 Improved fight music so that it now also plays if a nearby player-owned object is attacked or attacks an enemy.
      Beta 7 Improved NPC trade ship distribution to address supply/demand inconsistencies in the default universe
      Beta 7 Improved NPC mining ship behaviour for better resource distribution.
      Beta 7 Improved balancing of ware price ranges for more interesting trade opportunities.
      Beta 7 Improved balancing of resources required for drone and small/medium ship construction.
      Beta 7 Improved balancing of boarding gameplay.
      Beta 7 Fixed engineer repairing first item after a pause almost instantly.
      Beta 7 Fixed stations not attacking enemies in some situations.
      Beta 7 Fixed rare case of player ship being invulnerable after using remote control.
      Beta 7 Fixed "ghost" cargo in storage that is wrecked and later repaired when player not present.
      Beta 7 Fixed boarding sometimes being missing from the interact menu.
      Beta 7 Fixed ability menu showing wrong reason for drones being unavailable during highway flight.
      Beta 7 Fixed UI-animation issues when capturing videos.
      Beta 7 Fixed 'Transfer Wares' command in several situations involving small and capital ships.
      Beta 7 Fixed cancelling intro conversations not cancelling the rest of the intro properly.
      Beta 7 Fixed lipsynch in certain conversations.
      Beta 7 Fixed transport drone arm pickup animation.
      Beta 7 Fixed another case of multiple ship dealers on one platform.
      Beta 7 Fixed stations sometimes offering to buy missiles for their turrets even though their ammo storage is full.
      Beta 7 Fixed possible rare case of some station component rotations not having been corrected in a previous update.
      Beta 7 Fixed NPC distribution on DLC stations when loading savegames from very old versions.
      Beta 7 Fixed case where mass traffic networks could get stuck forever.
      Beta 7 Fixed case where mission could get stuck if the player hit Escape during the mission briefing.
      Beta 7 Fixed case where mission could fail when giving crafted item to client.
      Beta 7 Fixed case of incorrect view after conversation ending.
      Beta 7 Fixed externally triggered music playing over fight music.
      Beta 7 Fixed missing option to clear shopping list.
      Beta 7 Fixed several more causes of crashes and improved crash reporting.


      Note: If a problem is not listed as fixed above then it is probably not being addressed in this patch, but may be planned for a future one.


      thetack


    5. #5
      Moderator thetack's Avatar
      Credits
      75.11
      Points
      1,537
      This user has no status.
       
      I am:
      Happy
       
      Total Contributions For

      thetack - {M}      £ 180.00
      Main InfoStatus and ThingsPoints and CreditsOther
      Join Date
      11-12-2011
      Location
      Southend on sea
      Posts
      414

      Default

      release candidate 1 now out
      just the changes

      Version 3.00 RC1 (189880) Beta 7 Added new achievements and statistics.

      RC 1 Added ability to hack shield generators resulting in shields being drained immediately.
      RC 1 Added boarding resistance display to ship info menu.
      RC 1 Added estimated total price per build stage to station build cost in encyclopedia.
      RC 1 Removed Attack action from asteroids (improves feature introduced in 3.0).
      RC 1 Improved engineer repair behaviour allowing higher-skilled engineers to repair to a higher level.
      RC 1 Improved balancing of station component prices to better reflect their contribution to profitability.
      RC 1 Improved balancing of chance for NPC pilots to bail out when attacked.
      RC 1 Improved default follow flight behaviour for player owned ships.
      RC 1 Improved 'Fly to my Current Position' flight behaviour.
      RC 1 Improved feedback from player-owned ships when under attack.
      RC 1 Improved audio feedback for hacking gameplay..
      RC 1 Fixed PageUp/PageDown cycling through surface elements (improves feature introduced in 3.0).
      RC 1 Fixed Shift-F targeting surface elements instead of ships for distant large ships (improves feature introduced in 3.0).
      RC 1 Fixed Shift-F not targeting some surface elements on very large stations (improves feature introduced in 3.0).
      RC 1 Fixed multiple cases where interact menu did not show certain actions if an object changed ownership (e.g. when the player claimed/boarded/sold a ship).
      RC 1 Fixed price being included in notification for successful ware exchange (improves feature introduced in 3.0).
      RC 1 Fixed several issues with build locations in Empty Space (improves feature introduced in 3.0).
      RC 1 Fixed various issues with employee training using virtual seminars (improves feature introduced in 3.0).
      RC 1 Fixed gates to Teladi space not being active under certain circumstances with DLC installed (problem introduced in 3.0).
      RC 1 Fixed Smart Defence button being available even if you had no drones.
      RC 1 Fixed victims of attacks being excessively tolerant when the player is not present.
      RC 1 Fixed rare issue with displaying hull values in the drone HUD.
      RC 1 Fixed drone hacking of ships.
      RC 1 Fixed several more causes of crashes and UI freezes, and improved crash reporting.



      thetack


    6. #6
      Moderator thetack's Avatar
      Credits
      75.11
      Points
      1,537
      This user has no status.
       
      I am:
      Happy
       
      Total Contributions For

      thetack - {M}      £ 180.00
      Main InfoStatus and ThingsPoints and CreditsOther
      Join Date
      11-12-2011
      Location
      Southend on sea
      Posts
      414

      Default

      3.0 RC2

      only one line but its getting closer boys and girls

      • RC 2 Performance improvements (correcting issues introduced in 3.0 RC1).


    Posting Permissions

    • You may not post new threads
    • You may not post replies
    • You may not post attachments
    • You may not edit your posts
    •