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    Thread: x rebirth 3.5 beta

    1. #1
      Moderator thetack's Avatar
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      Default x rebirth 3.5 beta

      from ego site 3.5 beta

      Version 3.50 Beta 1 (191742)

      Localisations for texts that are new in 3.50 may not yet be present

      Added new Onil mining ships to Canteran shipyard in DeVries.
      Added "Loot Magnet" which attracts nearby collectables to the player ship (feature subject to change).
      Added several new generic missions and mission variants.
      Added hotkey to toggle sound on/off (not mapped by default).
      Added text search field to map.
      Added FXAA to graphics options.
      Improved station manager and station owned ship trade behaviour.
      Improved balancing and accuracy of combat calculations when player is not present.
      Improved response of player owned stations to nearby player ships being attacked.
      Improved relation change behaviour on accidental hits, preventing friendly factions from attacking each others so fast.
      Improved capital ship collision avoidance with other capital ships.
      Improved police mass-traffic scan reaction to collision.
      Improved missile turret target selection.
      Improved stability of in-game map.
      Improved Russian localisation.
      Fixed multiple problems with capital ship shields and engines.
      Fixed escort ships respawning when loading a savegame.
      Fixed ships still attacking targets after the pilot bails, or ship is captured or claimed.
      Fixed several cases of turrets still shooting when there is no line-of-sight.
      Fixed capital ships not attacking after commander was destroyed on 'Withdraw from Battle' order.
      Fixed autopilot causing loss of control if it auto-deactivates while a menu is open.
      Fixed add/remove ships from squad while player is docked resulting in wrong commands.
      Fixed player ships with command action 'Waiting for drones' instead of 'Standing by' in some stations.
      Fixed one ship being able to be selected for modification at two different ship traders at the same time.
      Fixed planned trade trips not being cleared when assigning a squad ship to work for a station/ship.
      Fixed map not displaying objects around player property in some situations.
      Fixed menu issue allowing pilots to be sent to stations and capships.
      Fixed remote transfer selling all player drones of a type regardless of specified amount.
      Fixed fighter drones not changing their flight behaviour in some situations.
      Fixed several issues resulting in unit storage calculations to become incorrect.
      Fixed some specialist NPCs being incorrect types of characters.
      Fixed case where player could be asked to talk to someone who did not exist.
      Fixed positions of Construction Vessels which were pushed away from their stations.
      Fixed several problems with superhighway flight and exit.
      Fixed case of peculiar player movement when ending communication with an NPC while on a platform.
      Fixed trade offer target elements being displayed for invalid/outdated trade offers.
      Fixed plot course button being available in map modes.
      Fixed detail monitor not folding away under certain circumstances.
      Fixed map zoom being disabled for ware exchange partner selection.
      Fixed incorrect count of known systems in encyclopedia.
      Fixed several menu scrolling issues.
      Fixed several cases of plot ships being destroyed and left-over plot objects.
      Fixed several causes of common crashes.



      will try to keep up to date

      thetack


    2. #2
      Moderator thetack's Avatar
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      Default

      3.5 beta 2 just the changes


      Version 3.50 Beta 2 (191960)

      Localisations for texts that are new in 3.50 may not yet be present

      • Beta 2 Added "Container Magnet" which attracts nearby collectables to the player ship (now with key for activation).
      • Beta 2 Added new generic mission for clearing explosives or rigged asteroids.
      • Beta 2 Added upkeep missions for assigning ships to stations and acquiring drones.
      • Beta 2 Added voice notification for incoming missile on player ship.
      • Beta 2 Added hint display to loading screen.
      • Beta 2 Fixed player ship not being able to launch Constrictor missiles when loading older savegames.
      • Beta 2 Fixed cases with repair drones not returning after they finish.
      • Beta 2 Fixed several plot-stopping errors.
      • Beta 2 Fixed Protection Detail mission problem resulting in player not being able to finish it.
      • Beta 2 Fixed upkeep missions suggesting incorrect credit transfers.
      • Beta 2 Fixed ship-to-ship trades finishing instantly.
      • Beta 2 Fixed jerky movement of trade mass traffic.
      • Beta 2 Fixed boarding pods avoiding the ship when flying to it.
      • Beta 2 Fixed incorrect surface element on Onil (feature introduced in 3.50)
      • Beta 2 Fixed UI mod files failing to load from catalogs.
      • Beta 2 Fixed several more causes of common crashes.


      thetack


    3. #3
      Moderator thetack's Avatar
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      Default

      3.5 beta 3 just the changes


      Version 3.50 Beta 3
      • Beta 3 Improved balancing and accuracy of combat calculations when player is not present.
      • Beta 3 Improved collision handling so that small collisions don't cause damage.
      • Beta 3 Fixed duplicate NPC stations built during the plot.
      • Beta 3 Fixed "lost" storage on previously-hacked ships.
      • Beta 3 Fixed station managers stuck "executing trade" when loading older savegames.
      • Beta 3 Fixed engineers sometimes trying to repair items that are not damaged.
      • Beta 3 Fixed NPCs not responding to enemies of their commander's other subordinates.
      • Beta 3 Fixed mass traffic police attacking too far away from their home-base station..
      • Beta 3 Fixed infopoints and platforms on player stations being flagged as "undiscovered" until they have been scanned.
      • Beta 3 Fixed various trade computer errors (e.g 64).
      • Beta 3 Fixed lost Construction URVs or with Command Explore.
      • Beta 3 Fixed excessively loud highway entry sound.
      • Beta 3 Fixed broken pre-selection of menu rows in several cases.
      • Beta 3 Fixed incorrect credits due value on player menu.



      thetack


    4. #4
      Moderator thetack's Avatar
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      3.5 BETA RC1

      Version 3.50 Beta RC1 (192786

      • RC 1 Added option to give New Orders to player ships without Commander.
      • RC 1 Added come back on board command to npc detail menu.
      • RC 1 Fixed cases of capital mining ships getting stuck when mining turrets have no line of sight.
      • RC 1 Fixed engineers not finishing repairs resulting in Construction URVs being stuck indefinitely.
      • RC 1 Fixed ships getting stuck at end of fly-to movement in several situations.
      • RC 1 Fixed The Teladi Output DLC factions not rewarding reputation after the player killed enemies.
      • RC 1 Fixed Xenon ships being used by mission characters.
      • RC 1 Fixed CVs not becoming subordinate of station if game not saved/loaded while architect assigned to CV.
      • RC 1 Fixed bug with Clear Explosives mission getting stuck if the player flew away (mission introduced in 3.50)
      • RC 1 Fixed more causes of menu crashes.
      • RC 1 Fixed several more causes of common crashes.


      thetack

      Last edited by thetack; 09-03-2015 at 04:56 PM. Reason: typo

    5. #5
      Moderator thetack's Avatar
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      Default

      3.5 beta RC2 just the changes

      • RC 2 Fixed several issues with navigation meshes.
      • RC 2 Fixed boost effects not always being removed when they should.
      • RC 2 Fixed pilot on boarding pod not being able to claim small ships.
      • RC 2 Fixed "New Orders" option being allowed when it shouldn't (problem introduced in 3.50).
      • RC 2 Fixed lockboxes remaining after being opened.


      thetack


    6. #6
      Moderator thetack's Avatar
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      Default

      3.5 is live


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